5 PPR/SuperFlex+Flex (balanced and deep lineup). 5 PPR/Two Flex (traditional, but deep lineup) or. In my opinion, the two best combinations are. The league scoring/roster type combination that would value WR/TE the highest would be 1 PPR/Two Flex, and the combination valuing WR/TE the least would be 0 PPR/SuperFlex. The league scoring/roster type combination that would value third down/receiving RB the highest would be 1 PPR/Flex, and the combination valuing third down/receiving the least would be 0 PPR/SuperFlex+Flex. The league scoring/roster type combination that would value standard starting RB the highest would be 0 PPR/Flex, and the combination valuing standard starting RB the least would be 1 PPR/SuperFlex. The league scoring/roster type combination that would value QB the highest would be 0 PPR/SuperFlex, and the combination valuing QB the least would be 1 PPR/Two Flex. SuperFlex+Flex leagues still boost QB value quite a bit, but the depressed value of RB/WR/TE isn’t quite as bad. Accordingly RB/WR/TE are worth a fair bit less than they are in standard Flex leagues, especially compared to Two Flex leagues. SuperFlex leagues, not surprisingly, boost the value of QBs dramatically, as in almost every case it is better to start a QB in the SuperFlex position than any other position. QB is devalued in Two Flex versus One Flex with the addition of more starting worthy RB/WR/TE. Two Flex leagues increase the value of RB/WR/TE, but especially WR as that position is deeper and once you get past the top 24-36 RB and WR the receivers score more than the equivalent RB. I won’t specifically comment on 1 Flex leagues, as every ottoneu league will have at least one Flex or SuperFlex. QB values are definitely depressed in 1 PPR, as QBs score exactly the same points in 0 PPR vs 1 PPR, but every other position is now scoring more. QB are less valuable than in 0 PPR, although not drastically.ġ PPR leagues complete the shift, with receiving backs getting a large boost in value over 0 PPR, and volume receivers becoming as important as TD scoring WR/TE. 5 PPR leagues start to de-emphasize TD scoring, and give a boost to possession receivers and third down RB. In addition, QB are relatively more valuable in 0 PPR, as the other positions are scoring much fewer points in relation to QB scoring. The final roster option (SuperFlex+Flex) is similar to SuperFlex, buts adds an additional Flex slot.Īcross current ottoneu leagues, Two Flex and SuperFlex+Flex are by far the most popular, with only a couple Flex leagues and zero SuperFlex leagues.Ġ PPR leagues put a much greater emphasis on yardage and TD scoring, so workhorse/goal line RB and red zone WR/TE are valued high. The third option (SuperFlex) is where things get really interesting, as one SuperFlex spot is added to the base starting lineup that functions much like the Flex, but now allows QB to be started there in addition to RB/WR/TE. The second roster option (Two Flex) simply adds a second Flex position to the lineup. The first roster option (Flex) adds a Flex position to the above base starting lineup, which allows any RB, WR, or TE to be played at the Flex. All ottoneu leagues allow 20 total players on the roster, and have the following “base” starting lineup: In addition to choosing how many points per reception your league will have, you can also decide between four different roster options. 5 PPR is slightly more popular than 1 PPR, and there are very few 0 PPR leagues. It may seem like a minor distinction, but each of these options changes the roster value dynamics as I will explain later.Īcross current ottoneu leagues. That lone exception is the points received per reception (PPR), with the three options for ottoneu being 0 PPR. I wanted to take a moment to explain the various options available for roster/scoring types in ottoneu football, and additionally explain some of the ways positional player values change based on those selections.Īll but one aspect of ottoneu football points scoring is standard across all leagues, and in fact reflects the typical standard across fantasy football (25 yards/pt for QB, 4 Pts for TD pass, -2 pts for INT, 10 yards/pt for rushing and receiving yard, 6 pts for TD rushing or receiving, and -2 pts for fumbles lost).
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